Improvement-3) The skill system of Heroes VII is arguably better than that of Heroes III HD. Some skills are far better than others and by being able to pick skills you often end up with a few hero builds that are used over and over. On the other hand Heroes III HD also suffered from some skills being better than others.
There are a few things that Heroes 5 (I only play the Tribes of the East version) does better than Heroes 2 & 3: Better skill system, more difficult AI (if you are into that). They also found a compromise between the use of heroes in combat for Heroes 3 and 4; namely that you CAN get an attack in on an enemy stack (doing a little damage) but
Armageddon's Blade and Shadow of Death expansions - they contain one brand new town (conflux), new creatures, new heroes, new artifacts, new campaigns, in-game map generator, bug fixes (moat now works), balance fixes (castle less op, fortress less useless), etc.
10. Dispels positive magic effects from enemy creatures and negative effects from friendly creatures. Total dispel chance equals the constant + (Cleansing caster level - targeted spell level) * 3%; the constant is level of 1-7 for normal, and 2-8 for upgraded creatures. 40% chance to dispel. 60% chance to dispel. 80% chance to dispel.
The Hill fort is an adventure map structure in Heroes of Might and Magic II, Heroes of Might and Magic III, Heroes of Might and Magic V and Might and Magic: Heroes VI. Its purpose is to upgrade creatures, usually at a reduced price. In Heroes II, the Hill Fort upgrades Orcs, Ogres, and Dwarfs. There is no cost. Orc - Orc Chief Ogre - Ogre Lord Dwarf - Battle Dwarf In Heroes III, the Hill Fort
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